That’s important, because customising is one thing I want to do. It’s easy to pick up, adventures are super-simple to prep (unlike some systems I could name), and it has plenty of hooks for customisation. I’ve played through a few systems since our first run at Living Dungeon World, but I’m still pretty happy with Dungeon World as a system for this sort of game. It’s like a mashup of Numenera, classic Sword and Sorcery, and Alasdair Reynolds’ Rust Belt. They venture forth into unexplored habitats, trying to reclaim land, recover lost artefacts, and discover the secrets of the lost races. The party, obviously, consists of members of these new races. We live in the tiny self-contained habitats the lost races built, connected by forgotten magics and faulty technology. The planet that birthed them has been rendered uninhabitable. 3Īnd that’s when I settled on the premise of Living Dungeon World 2.0, which goes something like this:Ĭivilisation collapsed some time ago. that still allowed the players the normal West Marches-style stories of exploration, discovery, and overcoming obstacles.Ībout the same time, I stumbled across the computer game Hyper Light Drifter – or, more specifically, its bone-chilling retro-styled introduction, and immediately I knew I wanted to play in this world.that was different enough from stock fantasy to feel new and refreshing.The first thing I thought about, when I started considering version 2 of Living Dungeon World, was what sort of world I wanted to run this thing in. In fact, the first major change we made to Living Dungeon World in the 1.0 days was to port it from the standard Dungeon World to a somewhat more flavourful setting. Instead, this is a short list of changes I’m planning on making, and notes on the process as a whole. If you’re hoping for a detailed post on the finished product of LDW2, I’m afraid you’re out of luck. That would make my upcoming 1 campaign Living Dungeon World 2.0. I’ve been a part of one before: run using the Dungeon World system, with a bunch of other GMs, for our local University roleplaying club, we called it Living Dungeon World. At some point in the future, I’m planning on running another West Marches-style campaign.